![]() ![]() ![]() What Tyranny had in spoonfuls, Pillars of Eternity had in spades, and I was excited to see what could be done on a proper iterative follow-up to the modest yet ambitious first entry. I missed the variety of character interactions of Pillars of Eternity, and the layered and interesting quest interactions with intertwining narrative threads. It was the sort of game one could expect from the independent developer, but it didn’t really manage to perform better than par. In my review for Obsidian Entertainment’s Tyranny, the first that I ever wrote for RPG Site, I found that the game merely played to Obsidian’s strengths in world building and general writing, without much else to really prop the game up to stand among the genre’s best. ![]()
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